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extremis armour compositing test

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Something I threw on the renderfarm two weeks ago and forgot about 'cause I went on holiday! Left if the straight render, on the right, I have boosted the spec and darkened the indirect light massively, as well as adjusted the reflection saturation and overall contrast to be lower when things are further from the camera. I also added glow to the incandescent parts. This is done by rendering a multichannel EXR out of Maya/Mentalray, and adjusting the different components of the lighting in Nuke.

It's quite a balance adjusting these, as the diffuse/indirect lights show the object's form, where spec/reflect serves to make the whole thing quite busy, however I like this look for now :)

The model isn't finished, but I'll get to that eventually :D
HDRI source "Helipad Afternoon" from www.hdrlabs.com/sibl/archive/
Image size
1280x1280px 25.34 MB
© 2013 - 2024 tigr3ss
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